AI Insights · Timothy · January 2023
Performance of Top 5 City Building Games in Costa Rica - Q4 2022
Discover the latest performance trends of the top 5 city building games in Costa Rica for Q4 2022, including key insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 city building games in Costa Rica showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period based on data from Sensor Tower.
Craftheim - 3D Idle Lumberjack from AI Games FZ saw a significant spike in weekly downloads, peaking at approximately 10K in the week of October 24th. This surge was accompanied by a rise in weekly active users, reaching around 12.5K in the same week. However, both metrics gradually declined towards the end of the quarter, with downloads falling to 531 and active users to 1.2K by the last week of December.
The Simpsons™: Tapped Out by Electronic Arts experienced fluctuating weekly revenue, peaking at around $1.4K in mid-November. Weekly downloads remained relatively steady, starting at 320 and increasing to 552 by the end of December. The game maintained a consistent number of weekly active users, hovering around 3.5K throughout the quarter.
Transport Tycoon Empire: City from Alda Games s.r.o. showed a declining trend in weekly downloads, dropping from 317 at the start of the quarter to just 13 by the last week of December. Weekly active users followed a similar downward trend, decreasing from 510 to 154 over the same period. Revenue remained minimal, with occasional peaks of $6.
SimCity BuildIt, another title from Electronic Arts, demonstrated consistent weekly downloads, starting at 178 and ending at 184. Weekly revenue peaked at $285 in late September and saw minor fluctuations, settling at $135 by the end of December. The number of weekly active users remained fairly stable, averaging around 2.4K throughout the quarter.
Megapolis: City Building Sim by Social Quantum had steady weekly downloads, ranging from 127 to 164 during the quarter. Revenue showed small increases, reaching $17 by the last week of December. Weekly active users remained consistent, averaging around 170 over the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.